Virtual worlds: The next Facebook? - CNN.com is an interesting article about the predicted boom of the “metaverse”, 3D interactive worlds where users interact via avatar. While I understand the attraction of immersion and rich experience, I think many of these studies overlook a key point- to truly represent a physical world there needs to be some perceived separation of the user from information. I.E., for me to believe that I’m on an island, the palm tree needs to be certain distance from me, the cabana another, and the sponsored kiosk yet another, and the time I spend getting from Point A to Point B helps reinforce the perception. When I’m online now, I have the convenience of accessing a multitude of information and sources immediately from my homepage, facebook page, search results, etc., and that’s a key advantage that I’d be sacrificing in 3D. Also, it is much easier (and faster) to scan text than other media- I would be hugely annoyed if the Washington Post or BoingBoing were only available via video or podcast, and the same is true with over 90% of the content I read everyday.
Much more intriguing, however, is the theoretical inverse of the metaverse, the geoweb. As dorky as it sounds, the ability to bring online in to “meatspace” will be much more valuable, IMHO, than bringing the inconvenience of the physical world online for most non-social, recreational uses. Being able to access limitless information wherever I am about a certain place, and read messages from other people about where to go, historical info, and which of my friends are nearby is very compelling, and has been hyped at this point much less. It also has the potential to be much more powerful for marketers in the next 3-5 years (think retail promotions, travel info, mobile advertising) than the metaverse will be in 10. I got through that whole post without mentioning the recent Second Life bank run! Whoops…
Advertising Age - CMO Strategy - Rethink Your Web Strategy or Fail is a great article addressing many of the oft-overlooked realities of online marketing. And while I strongly agree with 90% of what Nilofer Merchant has to say, I do differ on a couple of her “Best” and “Worst” examples (none of which, thankfully, are clients). Craigslist, a questionable inclusion to begin with (not really being a marketer, and a proud holder of “.org”), has revolutionized local advertising by being simple and easy to use- the “all text” interface that it is criticized for has not dissuaded millions of users from embracing it. True, it is in no way elegant, but the for-users-by-users feel is one of its strongest brand assets, and has let it succeed where many cleaner, slicker and flashier commercial properties have failed.
However, my larger issue with the top 3/bottom 3 is the attempt to draw an apples-to-apples comparison between widely varying categories and types of sites. What the “Best” share in common is that they are all services/ecommerce sites or apparel manufacturers (and in the case of Threadless, both). Threadless and Amazonall have enormous inventories, and having customers rate, share, and organize the selection based on personal interest is the only viable option, and one where they can take a relatively “product neutral” stance. I.E. “I don’t care if you buy a Sony or a Canon camera, as long as you buy it from me and come back”. Nike, Converse (owned by Nike), and Lego all reside in a space where customization is key to their category, have a short manufacturing cycle, and have enough sway that they can sell direct to the consumer. The Panasonic and Nikon “Worst” sites, on the other hand, represent an entirely different category. Customization from an appearance standpoint, in electronics is much farther down the list of consumer considerations than apparel, and the products themselves are have a much longer, more involved manufacturing cycle. Also, because they are created by manufacturers that are not in market leader positions (like Nike) their ability to own the consumer without ticking off retail partners is limited. Threadless, by seamlessly (pun intended) incorporating community content, digg integration, and strong social network tools is definitely a model to look to, but one has to keep grounded in product, manufacturing, and most importantly, consumer realities.
Just a quick thought- I’ve been hearing and reading stories of marketers that are having problems conducting user-driven campaigns. A lot of this confusion seems to stem from the fact that companies are treating people like unpaid creative directors, and are expecting them to create :30s or print ads around products, and then fret that the results don’t accurately reflect the brand. Some of the thinking on this has been along the “You get what you pay for” line of thought, but I actually think that is secondary. Question: When was the last time you filmed a :30 to tell a friend what you thought? Or created a large visual with compelling copy? Users don’t speak in ad units, but the expectation is that non-traditional creative will be carried by traditional media, which is a large part of the disconnect. Most videos on YouTube aren’t :30 seconds long for a reason- people are done when they’re done, and though 99.9% of what is created is of middling/poor quality, it is far more genuine. The trick lies in loosening the creative restraints, and looking at vehicles that users are comfortable with already, not just in terms of media, but especially in format.
Funny or Die, a Will Ferrell-fronted comedy video site, has received plenty of coverage around its launch, more around his involvement and their intro clip, “The Landlord” than around the user-contributed content, which has been more tepid. That said, there is an onslaught of theme-based video-sharing launches, based around humor, non-profits, tech, etc., which brings up a familiar scenario- What if the audience that YouTube has aggregated fragments right as marketers finally figure it out? The struggles that agencies are going through trying to adapt creative to the online video platform will only be compounded when assets will have to be adapted to different formats, channels, tagging systems, and communities in addition to figuring out appropriate length. Clearly many of the start-ups around today will not be around to witness this additional shift, but as marketers focus on the “what?” in a message, they should also be anticipating a much more complicated answer to the “where?”. Oh, and the same thing is happening to social networks as well, but I’ll save that for another post.
Our CEO, Pete Snyder and Project Manager Kaitlyn Wilkins co-authored a great piece in iMedia Connection today. Dealing with the media’s questionable use of social networks after the Virginia Tech tragedy, it raises some very hard questions about appropriate use of people’s online information. A good read on a difficult topic, and hopefully it will cause people to think twice before making public personal profiles in the future.
Interesting how video-sharing has transformed the face of romance- we did a quick snapshot of Valentine’s on YouTube, and here’s what we found:
Highlights
We found that people were utilizing video sharing extensively:
– Over 1200 Valentine videos were added on the 14th, the vast majority of which were video ecards of widely varying quality. Some were the standard slow song + hearts + scripted “I love you”, while more original directors took advantage of the snow to scrawl out their messages.
– 5 Marriage proposals were contributed, bringing the total to 254 on the site, ranging from CG animated productions to balloon fly-bys, to more awkward productions.
– Interesting twists on the traditional for single users – one user fished for Valentine suitors with a rendition of “As Time Goes By” that garnered almost 60,000 views, over 450 comments and 20 video responses, while another user volunteered to be any single persons sweetheart via a personal email message, which generated a whopping 609,366 views as of this writing and over 2500 users took her up on her offer.
– Viral marketing pieces for Nokia and Siemens (set in the future) under the premise of being wedding proposals did not fare as well as their organic brethren, generating just under 3600 views for Nokia (in 11 months) while things look a bit better for Siemens which was viewed just over 6500 times since it launched Valentine’s Day.
iMedia Connection: The Snickers Factor: When Buzz Turns Bad - Thanks to iMedia for giving us this opportunity, and we’ve received a lot of great feedback so far on the piece, which is due to the great work the team here at NMS did in pulling the report together. I also wanted to emphasize a couple things in the article to be clear.
First off, the main angle was about how Snicker’s media strategy made it easier for their critics to attack them, and how that could be avoided in the future by other marketers. Why the creative offended people and whether or not Masterfoods would have been better off addressing the issues involved instead of selling product and promoting the brand is well beyond the scope of the article.
Second, the “five years ago” statement might have been an underestimation- the best comparison I’ve heard to date is to the Miller Lite “Catfight” spot, and that aired in 2003. Though it might be more valuable to the hypothetical question as to what the reaction to the “Mechanics” spot would have been if it featured two women, I think the fact that Miller was able to overcome the controversy and actually expand the schedule of the spot in the face of similar criticism is a testament to the growing influence of the consumer.
King Kaufman over at Salon.com has an interesting take on our Super Bowl report, along with pretty much everyone else’s that proclaimed Salesgenie.com’s spot to be the worst received by viewers. The premise is that even though we all proclaimed the ad to be disliked by the vast majority of people (by our measure, a whopping 88%), the ad was still a success, because Salesgenie.com met their lead targets. Now put aside for a minute that their goal of 700 leads out of a viewing audience of over a hundred million makes this one of the most disproportionate direct efforts with one of the lowest conversion rates in the history of marketing (their claimed response of 10,000 doesn’t improve it much). Also take away the long-term damage negative brand perception can have to a bottom line.
What needs to be clarified is what everyone was measuring- we, and everyone else, looked at how the average viewer perceived the ad, and in this case, everyone agreed that fans hated the spot. We made no assumptions about how each ad would affect a company’s bottom line or whether it was a smart use of the marketing budget. The experts were the fans, and another interesting development will be how many of those fans react well to the cheesy guy in a Corvette who tells them he found them via Salesgenie lead.
There has obviously been a lot of discussion about the Google/You Tube buy - some good, some bad. One of the better looks at the situation, as it stands now, can be found over at AdAge - while I don’t agree with all the points (I think that the integration between the two might be more shakey at first), there are some interesting points, including the potential for better sorting of content over on YouTube (amen!), the potential for better ad serving on YouTube (yup!) and the potential to take video to the “next level” using Google’s massive infrastructure. One thing I’m actually interested in is whether or not the merger opens up the possibility for longer videos on YouTube available to all (not just to those with Director accounts) - their self imposed time limit hopefully will change with the participation of Google. This could be something that would really open up the distribution of longer form UGV.
According to the AP, Youtube and Warner Music have struck a profit sharing deal in which Warner will upload its music videos, while YouTube tracks user generated video with copyrighted material. When they finid videos using Warner copyrighted material, Warner opts to “accept” or “reject” it. No word on what happens to the “rejected videos,” but pity the poor person whose job it is to watch the thousands and thousands of bad basement lip synching to flag them for their supervisors.